top of page
bloodcyclerosecap

PATCHED HDRI light kit pro GSG: How to Create Realistic Lighting in Cinema 4D



Build entire studios from scratch, or choose from a wide selection of studio presets. Use Render Switch to easily change between built-in and third-party render engines. With Light Kit Pro 3, you have countless options for customizing your lighting.


Render Engines3delightArionArnoldArtlanstis RenderCoronaCyclesCycles4DEEVEEFStormRenderFurryBallIndigoIrayKeyshotKrayLuxrenderMantraMaxwellMental RayMoskito RenderOctanePhysical Render C4DQuicksilver RendererRedshiftRendermanScanline RenderStandard Render C4DThea RenderTurtleVrayVray Bridge C4D




PATCHED HDRI light kit pro GSG



The 2/3 lens can be used without an external adapter, and the internal lens is specially designed for large sensors, ensuring high video quality. This new acquisition method maximizes the effectiveness of incident light.


Tone down wrinkles and blemishes in on air personalities to beautifully shoot natural skin tones. While designed to soften skin tones the skin tone detail feature can be applied to any hue phase so it could likewise be used to soften areas of other colors (such as green grass). The skin tone detail feature can define three independent skin tone ranges to manage different light levels or different people on camera. Skintone- get feature finds a specific color in frame to simplify the set up process.


RN: Scott had already done a load of work for this when he reached out to me. He sent me his previz animation and the shot blocking and timing looked great. My job, along with the other 3D artists, Rory, Jeff and Ezequiel, was developing those shots and sequences, doing look and lighting development and adding extra elements and details to the scenes.


Scott put together a lot of great real-life references for us from galleries and museums, things he was looking for, like overall mood, lighting and material references. It was like a reference bible for establishing the piece, and having a clear path to where we wanted to get to really helped and saved us so much time.


Rich and Ezequiel Grand used ZBrush and Houdini to sculpt out additional details, and they along with Rory McLean and Jeff Briant worked on lighting and texturing. Joe Morris, an old friend and one of my most trusted collaborators, was the editor.


Next, I brought the mesh into Houdini to grow the paths down the arm from the shoulder to the fingers. Then I just exported those splines back into the main C4D scene and used Mograph cloners to generate tiny LED lights on those splines. Adding just a bit of motion and variation to the LEDs going down the length of each vein, gave a nice fluid feel to the motion, yet it still seemed grounded in the technology.


Credits:Client: TEDxSydneyDirector: Scott GeersenLayout, Cinematography: SubstanceLook development, shading and lighting: Rich Nosworthy, Rory McLean, Jeff Briant, Ezequiel Grand, Scott GeersenEdit: Joe MorrisAdditional Sculpts: Ezequiel Grand, Rich NosworthyOriginal Music and Sound Design: Cypher Audio/John Black and Tobias Norberg


2ff7e9595c


0 views0 comments

Recent Posts

See All

Comments


bottom of page